Septiyani, Dina Farizka (2024) Adapting gamification for optimizing students’ achievement in english vocabulary learning. Undergraduate Thesis thesis, UIN K.H. Abdurrahman Wahid Pekalongan.
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Abstract
This study aims to explore the adaptation of gamification in English vocabulary learning to examine the problem of students' lack of interest. Using a qualitative approach and case study, this study involved observations and interviews with teachers and students in one class. The analysis revealed that gamification has a positive impact on cognitive achievement such as students can memorize vocabulary more easily, in terms of affective, students feel happier and motivated. Then in terms of psychomotor, students can use the vocabulary in everyday life. The results of this study indicate that the application of gamification can be a strategy that can be used to optimize students’ achievement, which contributes significantly to the development of more interesting and interactive teaching methods in English language education.
Item Type: | Thesis (Undergraduate Thesis) | ||||||||
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Uncontrolled Keywords: | gamification, achievement, english vocabulary learning | ||||||||
Subjects: | 400 LANGAUGE (BAHASA) > 420 English and Old English, Anglo-Saxon (Bahasa Inggris, Anglo-Saxon) > 420 English/Bahasa Inggris | ||||||||
Divisions: | Fakultas Tarbiyah dan Ilmu Keguruan > Prodi Tadris Bahasa Inggris | ||||||||
Depositing User: | UIN Gus Dur Ftik | ||||||||
Date Deposited: | 24 Mar 2025 07:22 | ||||||||
Last Modified: | 07 Jul 2025 07:33 | ||||||||
URI: | http://etheses.uingusdur.ac.id/id/eprint/12825 |
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